First is a series of preset missions that contain certain objectives. Gameplay can be chosen from one of three different options. Much of the game and mission events are presented in the form of full-motion video sequences. The military realism is emphasised further by such means as using some authentic NTDS symbology on the 2D tactical planning map.
Like other real-time tactics games, losses cannot be replaced, which emphasises the value of units and the judicious use of them (though some scenarios make it impossible to save a particular unit). The scenario defines the units that a player has at the beginning of the scenario, and the player can never have more than what they started with until the scenario ends. In terms of gameplay, as a real-time tactics game it is a realistic military simulator and only involves resource management of weapons and the fuel of airborne aircraft.